How Music Affects The Way We Experience When Playing Fireboy And Watergirl Games

Video game music can be the best part of Fireboy and Watergirl games. It’s one of the prime components to the aesthetics of a game and can really contribute to the soul’s entirety. A game’s music is the foundation for the tone, having as much of an impact on the atmosphere than the visuals. This being said, the music can indicate what kind of game you’ll think it’s going to be.

If the music is happy or campy, then you might get the sense that the game is supposed to be light-hearted and joyful, just there for you to have a good time. If the music is slow, solemn, or dark, you might catch the vibe that you’re getting into something serious, with an oppressive atmosphere. If the music to a game doesn’t fit, it can all just make the game feel off. It might not take away from the Fireboy and Watergirl game, but there is always the possibility.

Some games don’t require music, requiring only sound effects, miscellaneous noises, and maybe the occasional bit of ambience here and there. Expertly done examples of this would be Ditto and Fallout New Vegas’ Add-on Dead Money. Ditto has a very calm yet dark and oppressive tone, and the silence broken my only the sound effects and the occasional water drip drives this home.

Back in the day, when the music was ever so hindered by the technology of the age, music had to resort to much simpler means to convey atmosphere. They couldn’t use the detailed compositions of today’s music. Heck, they couldn’t really get anything to sound like instruments.

Some games can have pleasant and fitting music that just isn’t that memorable. You may remember it when you hear it, but you just can’t quite recall how it goes on your own. These tend to be in the ambient side of things. Fez is big on this. It doesn’t really use any strong melodies, just random notes that fit the tone it’s trying to convey.

Well as time moved on Fireboy and Watergirl games gained access to quality sounding instruments, as well as other advancements in the music field. The floodgate of variety for musical feats one could now accomplish was open. Gaming now has ways to pull off awesome things with it’s music, and it’s awesome. Some might still stick to the chip-tune style, updating it and making use of the complexity they can achieve with today’s technology.

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